![]() No, this is currently not in the scope of the project, we are only aiming to bring core TF2 gameplay to Source 2 in the foundation we're building.īut this doesn't stop you from adding your own weapons, cosmetics, taunts and more later on your own version of our base. Optimising the UVs and slightly polishing the models, while sticking to the design philosophy that TF2 is built upon. Yes, we are reworking the player models for Source 2, which requires repainting the textures by hand, The reason why TF: Source 2 looks the way it does is because of default Source 2 shaders, we are currently working on recreating the TF2 shaders to make the game look and feel like TF2. WHY DOES THE GAME LOOK DIFFERENT? (CHARACTERS, PROPS) Movements are not tied to physics but purely maths, Source 2 being in a new physics engine won't affect that, math is replicable. No, from internal tests, we can confirm the movement will feel the same as TF2 on Source 2. WILL MOVEMENTS FEEL DIFFERENT? (ROCKET JUMPING, TRIMPING.) We do not have the resources to fully confirm this, nor do we know if it's even possible to test this type of scenario,īut Source 2's rendering pipeline seems to be more optimised, and Facepunch is heavily working on improving it. No, we have no intentions regarding that, we are only building this project upon s&box tools. WILL TF: SOURCE 2 BE ITS OWN STAND-ALONE GAME? Things like Versus Saxton Hale, Freak Fortress 2, Deathrun could finally be native gamemodes and not server plugins, as well as creating new core or hybrid pvp gamemodes. ![]() S&box allows a very wide range of gamemode possibilities with Source 2, The possibilities with Source 2 are almost limitless. WHAT ARE THE POSSIBILITIES WITH THIS "TF FOUNDATION"? The only way to get a taste of it is through public playtests we may host from time to time with people who already have access to s&box. There is no release date for s&box yet, and no deadline for our project. Sadly as of January 2022, this queue system is currently on hold. Both s&box and TF: Source 2 are under heavy development, and the only way to access s&box as of now is through their queue system. Together, we want to take advantage of the Source 2 toolset and use it to its best to create this new Question: we have decided to gather a team of experienced game developers and begin Team Fortress: So seeing this game in a new modern engine really interested us.Īnd we know that the Team Fortress community has been wondering the same, we finally have a good opportunity to answer this It is a lot more up-to-date to modern game development standards, compared to the two decades old Source, yet similar in We know that the engine provides a lot of graphical improvements as well as a new physicsĮngine. We will essentially act as a hub for all Team Fortress 2 related content on Source 2.īack in April 2021, when s&box started to give early access to the Source 2 tools and ways to createĬustom gamemodes, we started to ask ourselves: « How would TF2 look like if it was ported to We will hopefully accomplish this by open-sourcing some parts of the projects and delivering tools to the community. Our goal is to remake the game and deliver a foundation for people to build upon to create their own Team Fortress experience in Source 2, If you want to know more about the development process behind S&box, Facepunch having been releasing monthly updates on their website.Ĭlick here for gameplay footage and breakdown of Tyler’s experience with S&box’s early access build.We're a team of passionate people bringing Team Fortress 2 onto Source 2 using s&box made by Facepunch, a spiritual successor to Garry's Mod. The tools provided in S&box will extend further than within the eco-system Facepunch is cultivating, allowing to streamline the creation and development process of Valve’s Source 2 engine. Seeing as the original title was essentially a sandbox toolkit bolstered by community-made content, it only makes sense to grant access to creators who will populate the platform. S&box is a set of tools, and has months if not years left before it could be at the level of something like Garry’s Mod”. So far, only five games have been released since Source 2’s announcement back in 2015.Īn early access build of S&box has been released to select developers as of last week, the current state of which has been described by prominent YouTube Reporter Tyler McVicker as: It’s been long speculated that the sequel to the 2006 game would soon appear, along with many other well-known Source-based franchises. S&box (pronounced “sandbox”), is the spiritual successor to Facepunch Studios founder Gary Newman’s aptly titled sandbox game Garry’s Mod. News // 27th Apr 2021 - 1 year ago // By Danielle Winter S&box: Garry's Mod 2 Exists!
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